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 Post subject: Ways MMO Devs Make Tons of Money
PostPosted: Tue Mar 09, 2010 8:55 am 
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http://www.cracked.com/article_18461_5- ... icted.html

So, are we going to be twisted and evil developers?

It seems fiscally sound.

:?:

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 Post subject: Re: Ways MMO Devs Make Tons of Money
PostPosted: Tue Mar 09, 2010 9:55 pm 
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Yup. This is what I came up with on chat after reading:

Quote:
summary: Games are so addictive because they provide a much more instant and gratifying sense of accomplishment, even when the times between accomplishments are boring as fuck, because the player will be geared toward making the accomplishment, and will block all thoughts of monotony out of their mind.


EDIT:
Quote:
other point: Games need a sense of a "lottery"-like style where everything is randomized. say you have a rare drop at a location. a player will be there for hours, never getting off, because they know that the next drop could be the rare! compare it to the kalphite queen and dragon chainmail in RS, or to grind on leprechauns until you get steelies in ms. every monster you kill increases your chances of getting the drop on your next kill, so you stay hooked and keep playing until your girlfriend/wife/mom butchers you over being on the computer too long.
= variable ratio schedules.

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 Post subject: Re: Ways MMO Devs Make Tons of Money
PostPosted: Wed Mar 10, 2010 8:19 pm 
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I think we go even further and get all Chinese.

We have xamountofmoney things you buy, like gambling, buy the most and you win a rare something.

You also use these somethings as gambling coins/keys?

Like China.

Randomization too, very low chances of getting rare items but the items are AMAZING.

The game would be MMO crack.

An amalgam of all the most evil strategies to make money.

In game spending for good items?

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 Post subject: Re: Ways MMO Devs Make Tons of Money
PostPosted: Wed Mar 10, 2010 9:56 pm 
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We combine WoW with MS with RS, and produce a game that costs money to buy but runs free, but you get pay-per-month plans to upgrade your account (two of them, at different levels) and an in-game cash shop (see player shoppe article in g2wiki).

Well, not really. Not the WoW thing, just the player shoppe and premium/superpremium options.

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 Post subject: Re: Ways MMO Devs Make Tons of Money
PostPosted: Wed Mar 10, 2010 11:34 pm 
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Yeah, sounds good

Money, money, money.

Money!

I feel guilty :cry:

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